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They are even available for download on the Nintendo Wii Virtual Console. Genesis games are re-released even today as part of collector's editions for the PS2, PSP, and other systems.
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Games continued to be released internationally as recently as 2002. It was the first successful 16-bit system, with a 14-year lifespan second only to the Nintendo Game Boy. It also inaugurated the Console Wars of the 1990s. not just with enemies, but often within level designs (Savage Land Temples/Complex comes to mind here with the Leap Kicks and teleporting).Released in 1989, the Sega Genesis heralded the coming of the 16-bit era. Collision Detection is the biggest thing i exploit in this game.this will mostly be noticed (if not always) in boss battles (ie: the Phalanx elevator's after Master Brain and the last level with the Clone Battles). Wolverine is substituted for Nightcrawler because he is quick and powerful.Also, he has many moves to exploit and also has the wall crawling ability. its not a personal preference or anything (though he has grown on me). Nightcrawler is used excessively because he is FAST.this is also a boring level because of that. regardless of how many kill or if you choose not to kill any, it was always take the same amount of time for Deathbird to appear. the Phalanx elevator with Alien Cyphers is timed.i tried it out and it worked like a charm (after the desync this guy causes). Master Brain is defeated using Beast because TouchOdeath suggested trying it out since Beast is massively strong.i saved damn near a minute because i kept my health at 100% (or in the yellow) and thereby did a BUNCH more damage (almost a third less hits required to kill him this way if not more). it was a find to me as i though the battle was a timed event). this is used as much as possible to speed up the rather lifeless and unexciting level. in Avalon's falling section, leaping and pressing Down+attack will cause a few characters to do a sort of dive move.in the Sentinel Factory, using Nightcrawler's Jump+Up+Attack on floors beneath the terminals (the annoying things used to open doors via electricity) is much faster than running up, around and destroying them there (i know, this is one of those things that should kind of say DUH! but i honestly never considered it because i never used that move too much.
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